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In this physics-based puzzle game, transfer momentum between objects, avoid obstacles, and use each level's components to your advantage as you guide colored balls towards their respective goals. Remember your physics, but be warned: some forces in Momentum don't always play by the rules.
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Technologies Used
Unity, C#
Development Context
Momentum was created through the Student Game Developers Club at the University of Virginia during the Spring of 2016.
My Role
Primarily, I was a programmer on the Momentum team. I implemented the core momentum transfer mechanic and worked on a number of additional components, including goals and animations. I also cleaned up and fine-tuned many of the level designs, and I created some of the game's artwork.