All color has washed away from the world, and you have to bring it back! In this puzzle platformer, you will help return life to a desolate, gray world--one color at a time. With each color, you unlock a new ability to help you progress through the future levels. Solve puzzles, use your special abilities, and think creatively to complete all eighteen levels and guide the land into a new, colorful Spring!
Spring was created through the Student Game Developers Club at the University of Virginia during the Fall of 2013 and Spring of 2014.
I was the game director for Spring. I formed the original concept, pitched the idea to the club, gathered a team of approximately 20 students, and organized meetings and development. Outside of group management, I worked primarily on programming, and I designed a few of the levels.